Xcode.app/Contents/Developer/Platforms. Each platform represents an Apple platform type (such as iOS or tvOS) combined with one or more related CPU architectures. For example, the iOS simulator platform supports x86_64 and i386 architectures.Specific instances of this type can be retrieved from the fields of the apple_common.platform struct:
apple_common.platform.ios_deviceapple_common.platform.ios_simulatorapple_common.platform.macosapple_common.platform.tvos_deviceapple_common.platform.tvos_simulatorapple_common.platform.watchos_deviceapple_common.platform.watchos_simulator
More commonly, however, the apple configuration fragment has fields/methods that allow rules to determine the platform for which a target is being built.
Example:
p = apple_common.platform.ios_device print(p.name_in_plist) # 'iPhoneOS'
Members
is_device
bool apple_platform.is_device
True if this platform is a device platform or False if it is a simulator platform.
name
string apple_platform.name
name_in_plist
string apple_platform.name_in_plist
CFBundleSupportedPlatforms entry of an Info.plist file and in Xcode's platforms directory, without the extension (for example, iPhoneOS or iPhoneSimulator).This name, when converted to lowercase (e.g.,
iphoneos, iphonesimulator), can be passed to Xcode's command-line tools like ibtool and actool when they expect a platform name.
platform_type
string apple_platform.platform_type