Bazel Tutorial: Build a C++ Project

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Introduction

New to Bazel? You're in the right place. Follow this First Build tutorial for a simplified introduction to using Bazel. This tutorial defines key terms as they are used in Bazel's context and walks you through the basics of the Bazel workflow. Starting with the tools you need, you will build and run three projects with increasing complexity and learn how and why they get more complex.

While Bazel is a build system that supports multi-language builds, this tutorial uses a C++ project as an example and provides the general guidelines and flow that apply to most languages.

Estimated completion time: 30 minutes.

Prerequisites

Start by installing Bazel, if you haven't already. This tutorial uses Git for source control, so for best results install Git as well.

Next, retrieve the sample project from Bazel's GitHub repository by running the following in your command-line tool of choice:

git clone https://github.com/bazelbuild/examples

The sample project for this tutorial is in the examples/cpp-tutorial directory.

Take a look at how it's structured:

examples
└── cpp-tutorial
    ├──stage1
    │  ├── main
    │  │   ├── BUILD
    │  │   └── hello-world.cc
    │  └── MODULE.bazel
    ├──stage2
    │  ├── main
    │  │   ├── BUILD
    │  │   ├── hello-world.cc
    │  │   ├── hello-greet.cc
    │  │   └── hello-greet.h
    │  └── MODULE.bazel
    └──stage3
       ├── main
       │   ├── BUILD
       │   ├── hello-world.cc
       │   ├── hello-greet.cc
       │   └── hello-greet.h
       ├── lib
       │   ├── BUILD
       │   ├── hello-time.cc
       │   └── hello-time.h
       └── MODULE.bazel

There are three sets of files, each set representing a stage in this tutorial. In the first stage, you will build a single target residing in a single package. In the second stage, you will build both a binary and a library from a single package. In the third and final stage, you will build a project with multiple packages and build it with multiple targets.

Summary: Introduction

By installing Bazel (and Git) and cloning the repository for this tutorial, you have laid the foundation for your first build with Bazel. Continue to the next section to define some terms and set up your workspace.

Getting started

Before you can build a project, you need to set up its workspace. A workspace is a directory that holds your project's source files and Bazel's build outputs. It also contains these significant files:

  • The MODULE.bazel file, which identifies the directory and its contents as a Bazel workspace and lives at the root of the project's directory structure. It's also where you specify your external dependencies.
  • One or more BUILD files, which tell Bazel how to build different parts of the project. A directory within the workspace that contains a BUILD file is a package. (More on packages later in this tutorial.)

In future projects, to designate a directory as a Bazel workspace, create an empty file named MODULE.bazel in that directory. For the purposes of this tutorial, a MODULE.bazel file is already present in each stage.

Understand the BUILD file

A BUILD file contains several different types of instructions for Bazel. Each BUILD file requires at least one rule as a set of instructions, which tells Bazel how to build the outputs you want, such as executable binaries or libraries. Each instance of a build rule in the BUILD file is called a target and points to a specific set of source files and dependencies. A target can also point to other targets.

Take a look at the BUILD file in the cpp-tutorial/stage1/main directory:

cc_binary(
    name = "hello-world",
    srcs = ["hello-world.cc"],
)

In our example, the hello-world target instantiates Bazel's built-in cc_binary rule. The rule tells Bazel to build a self-contained executable binary from the hello-world.cc> source file with no dependencies.

Summary: getting started

Now you are familiar with some key terms, and what they mean in the context of this project and Bazel in general. In the next section, you will build and test Stage 1 of the project.

Stage 1: single target, single package

It's time to build the first part of the project. For a visual reference, the structure of the Stage 1 section of the project is:

examples
└── cpp-tutorial
    └──stage1
       ├── main
       │   ├── BUILD
       │   └── hello-world.cc
       └── MODULE.bazel

Run the following to move to the cpp-tutorial/stage1 directory:

cd cpp-tutorial/stage1

Next, run:

bazel build //main:hello-world

In the target label, the //main: part is the location of the BUILD file relative to the root of the workspace, and hello-world is the target name in the BUILD file.

Bazel produces something that looks like this:

INFO: Found 1 target...
Target //main:hello-world up-to-date:
  bazel-bin/main/hello-world
INFO: Elapsed time: 2.267s, Critical Path: 0.25s

You just built your first Bazel target. Bazel places build outputs in the bazel-bin directory at the root of the workspace.

Now test your freshly built binary, which is:

bazel-bin/main/hello-world

This results in a printed "Hello world" message.

Here's the dependency graph of Stage 1:

Dependency graph for hello-world displays a single target with a single source
file.

Summary: stage 1

Now that you have completed your first build, you have a basic idea of how a build is structured. In the next stage, you will add complexity by adding another target.

Stage 2: multiple build targets

While a single target is sufficient for small projects, you may want to split larger projects into multiple targets and packages. This allows for fast incremental builds – that is, Bazel only rebuilds what's changed – and speeds up your builds by building multiple parts of a project at once. This stage of the tutorial adds a target, and the next adds a package.

This is the directory you are working with for Stage 2:

    ├──stage2
    │  ├── main
    │  │   ├── BUILD
    │  │   ├── hello-world.cc
    │  │   ├── hello-greet.cc
    │  │   └── hello-greet.h
    │  └── MODULE.bazel

Take a look at the BUILD file in the cpp-tutorial/stage2/main directory:

cc_library(
    name = "hello-greet",
    srcs = ["hello-greet.cc"],
    hdrs = ["hello-greet.h"],
)

cc_binary(
    name = "hello-world",
    srcs = ["hello-world.cc"],
    deps = [
        ":hello-greet",
    ],
)

With this BUILD file, Bazel first builds the hello-greet library (using Bazel's built-in cc_library rule), then the hello-world binary. The deps attribute in the hello-world target tells Bazel that the hello-greet library is required to build the hello-world binary.

Before you can build this new version of the project, you need to change directories, switching to the cpp-tutorial/stage2 directory by running:

cd ../stage2

Now you can build the new binary using the following familiar command:

bazel build //main:hello-world

Once again, Bazel produces something that looks like this:

INFO: Found 1 target...
Target //main:hello-world up-to-date:
  bazel-bin/main/hello-world
INFO: Elapsed time: 2.399s, Critical Path: 0.30s

Now you can test your freshly built binary, which returns another "Hello world":

bazel-bin/main/hello-world

If you now modify hello-greet.cc and rebuild the project, Bazel only recompiles that file.

Looking at the dependency graph, you can see that hello-world depends on an extra input named hello-greet:

Dependency graph for `hello-world` displays dependency changes after
modification to the file.

Summary: stage 2

You've now built the project with two targets. The hello-world target builds one source file and depends on one other target (//main:hello-greet), which builds two additional source files. In the next section, take it a step further and add another package.

Stage 3: multiple packages

This next stage adds another layer of complication and builds a project with multiple packages. Take a look at the structure and contents of the cpp-tutorial/stage3 directory:

└──stage3
   ├── main
   │   ├── BUILD
   │   ├── hello-world.cc
   │   ├── hello-greet.cc
   │   └── hello-greet.h
   ├── lib
   │   ├── BUILD
   │   ├── hello-time.cc
   │   └── hello-time.h
   └── MODULE.bazel

You can see that now there are two sub-directories, and each contains a BUILD file. Therefore, to Bazel, the workspace now contains two packages: lib and main.

Take a look at the lib/BUILD file:

cc_library(
    name = "hello-time",
    srcs = ["hello-time.cc"],
    hdrs = ["hello-time.h"],
    visibility = ["//main:__pkg__"],
)

And at the main/BUILD file:

cc_library(
    name = "hello-greet",
    srcs = ["hello-greet.cc"],
    hdrs = ["hello-greet.h"],
)

cc_binary(
    name = "hello-world",
    srcs = ["hello-world.cc"],
    deps = [
        ":hello-greet",
        "//lib:hello-time",
    ],
)

The hello-world target in the main package depends on thehello-time target in the lib package (hence the target label //lib:hello-time) - Bazel knows this through the deps attribute. You can see this reflected in the dependency graph:

Dependency graph for `hello-world` displays how the target in the main package
depends on the target in the `lib`
package.

For the build to succeed, you make the //lib:hello-time target in lib/BUILD explicitly visible to targets in main/BUILD using the visibility attribute. This is because by default targets are only visible to other targets in the same BUILD file. Bazel uses target visibility to prevent issues such as libraries containing implementation details leaking into public APIs.

Now build this final version of the project. Switch to the cpp-tutorial/stage3 directory by running:

cd  ../stage3

Once again, run the following command:

bazel build //main:hello-world

Bazel produces something that looks like this:

INFO: Found 1 target...
Target //main:hello-world up-to-date:
  bazel-bin/main/hello-world
INFO: Elapsed time: 0.167s, Critical Path: 0.00s

Now test the last binary of this tutorial for a final Hello world message:

bazel-bin/main/hello-world

Summary: stage 3

You've now built the project as two packages with three targets and understand the dependencies between them, which equips you to go forth and build future projects with Bazel. In the next section, take a look at how to continue your Bazel journey.

Next steps

You've now completed your first basic build with Bazel, but this is just the start. Here are some more resources to continue learning with Bazel:

Happy building!